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Player Management Functions

notify

Description: Sends a notification message to a player or set of players.
Arguments:

  • : The player or list of players to notify player
  • : The message text to send message

present

Description: Checks if a specified object is present in the current context.
Arguments:

  • : The object to check for presence object

connected_players

Description: Returns a list of all players currently connected to the server.
Arguments: None

is_player

Description: Determines if a given object is a player or player-like entity.
Arguments:

  • : The object to check object

boot_player

Description: Forcibly disconnects a player from the server.
Arguments:

  • : The player to disconnect player
  • reason: Optional message explaining the reason for disconnection

Permission and Caller Management

caller_perms

Description: Returns the object representing the permissions of the calling task. This is the object whose permissions are being used to execute the current code, which may differ from the object that defined the verb being executed.

Syntax: obj caller_perms()

Arguments: None

Returns: An object representing the current task's permissions

Permission Requirements: None - available to all users

Examples:

// Check if the caller has wizard permissions
if (caller_perms() in {#1, #2})  // Assuming #1 and #2 are wizards
    // Do wizard-only operation
endif

// Log who is calling this verb
server_log("Verb called by: " + tostr(caller_perms()));

Notes:

  • The caller permissions determine what operations the current task can perform
  • This may be different from this (the object the verb is defined on)
  • Use set_task_perms() to change the task permissions if you have appropriate privileges
  • Commonly used for permission checks in verbs that need to validate caller identity

set_task_perms

Description: Sets the permissions for the current task to those of the specified object. This changes which object's permissions are used for subsequent operations within the current task.

Syntax: none set_task_perms(obj perms)

Arguments:

  • perms: The object whose permissions should be adopted by the current task

Returns: None

Permission Requirements:

  • If the caller is a wizard, they can set task permissions to any object
  • If the caller is not a wizard, they can only set task permissions to themselves (perms must equal caller_perms())

Examples:

// Wizard changing task permissions to another object
if (caller_perms() in wizards())
    set_task_perms(#100);  // Now running with #100's permissions
    // Subsequent operations use #100's permissions
endif

// Non-wizard can only set permissions to themselves (redundant but valid)
set_task_perms(caller_perms());

// Typical pattern: temporarily elevate permissions
old_perms = caller_perms();
if (old_perms in wizards())
    set_task_perms(system_object);  // Use system permissions
    // Do privileged operations...
    set_task_perms(old_perms);      // Restore original permissions
endif

Errors:

  • E_PERM: Raised if a non-wizard tries to set permissions to an object other than themselves
  • E_TYPE: Raised if the argument is not an object
  • E_ARGS: Raised if the wrong number of arguments is provided

Notes:

  • This affects all subsequent permission checks within the current task
  • The change persists until the task completes or set_task_perms() is called again
  • Commonly used by system verbs to temporarily elevate or change permissions
  • Use caller_perms() to check current task permissions after calling this function

callers

Description: Returns a list of all callers in the current call stack.
Arguments:

  • level: Optional parameter to specify how many levels of the call stack to return

Task and Connection Management

task_id

Description: Returns the unique identifier for the current task.
Arguments: None

idle_seconds

Description: Returns the number of seconds a player or entity has been idle.
Arguments:

  • : Optional player to check (defaults to current player if omitted) player

connected_seconds

Description: Returns the total duration a player has been connected in seconds.
Arguments:

  • : Optional player to check (defaults to current player if omitted) player

connection_name

Description: Returns the name of the current connection.
Arguments:

  • : Optional player to check (defaults to current player if omitted) player

connections

Description: Returns the connection objects associated with the current or another player. Connection objects all have negative IDs (e.g., #-123) and represent the physical connection or line to the server. Arguments:

  • player: Optional player object to query. If omitted, returns information for the current session. If provided, requires wizard permissions or must be the caller's own object.

Returns: A list of lists, where each inner list contains connection details:

  • Index 0: The connection object (negative ID)
  • Index 1: The hostname/connection name (string)
  • Index 2: The idle time in seconds (float)
  • Index 3: The acceptable content types for this connection (list of strings/symbols)

Permission Requirements:

  • No arguments: Available to all users for their own session
  • With player argument: Requires wizard permissions OR the player must be the caller's own object

Examples:

// Get connection info for current session (telnet connection)
connections()
=> {{#-42, "player.example.com", 15.3, {"text/plain", "text/markdown"}}}

// Get connection info for another player (requires wizard permissions)  
connections(#123)
=> {{#-89, "other.example.com", 0.5, {"text/plain", "text/html", "text/djot"}}, 
    {#-90, "mobile.example.com", 120.0, {"text/plain", "text/markdown"}}}

// Multiple connections for same player (web + telnet)
connections()
=> {{#-42, "desktop.example.com", 5.0, {"text/plain", "text/html", "text/djot"}}, 
    {#-43, "mobile.example.com", 300.5, {"text/plain", "text/markdown"}}}

Notes:

  • Connection objects use negative IDs (e.g., #-123) and represent the physical connection/line
  • Player objects use positive IDs and represent the logged-in user
  • Unlike LambdaMOO, mooR supports multiple connections per player
  • Both connection and player objects can be used with notify() and other functions
  • The function now returns enriched connection information including hostname and idle time
  • Content types indicate what formats each connection can handle:
    • Telnet connections: ["text/plain", "text/markdown"]
    • Web connections: ["text/plain", "text/html", "text/djot"]
    • Default connections: ["text/plain"]

queued_tasks

Description: Returns a list of tasks currently in the queue waiting to be executed.
Arguments: None

active_tasks

Description: Returns a list of tasks that are currently running.
Arguments: None

queue_info

Description: Provides detailed information about the task queue.
Arguments:

  • : Optional ID to get information about a specific queued task task_id

kill_task

Description: Terminates a specific task by its ID.
Arguments:

  • : The ID of the task to terminate task_id

ticks_left

Description: Returns the number of execution ticks remaining for the current task.
Arguments: None

seconds_left

Description: Returns the number of seconds remaining before the current task times out.
Arguments: None

Time Functions

time

Description: Returns the current server time, likely as a Unix timestamp.
Arguments: None

ftime

Description: Formats a timestamp into a human-readable string.
Arguments:

  • : The timestamp to format time
  • : Optional format string for controlling the output format format

ctime

Description: Converts a timestamp to a standard calendar time representation.
Arguments:

  • : The timestamp to convert time

Server Control and Information

shutdown

Description: Initiates a server shutdown process.
Arguments:

  • delay: Optional delay in seconds before shutdown
  • reason: Optional message explaining the reason for shutdown

server_version

Description: Returns the version information for the server.
Arguments: None

suspend

Description: Temporarily suspends the execution of the current task.
Arguments:

  • : Optional number of seconds to suspend execution seconds

resume

Description: Resumes execution of a previously suspended task.
Arguments:

  • : The ID of the task to resume task_id

server_log

Description: Writes a message to the server log.
Arguments:

  • : The message to log message
  • level: Optional log level (e.g., "info", "warning", "error")

memory_usage

Description: Returns information about the server's memory usage.
Arguments:

  • detailed: Optional boolean flag for requesting detailed information

db_disk_size

Description: Returns the size of the database on disk.
Arguments: None

load_server_options

Description: Loads or reloads the server configuration options.
Arguments:

  • filename: Optional path to a configuration file

Database Operations

commit

Description: Commits pending changes to the database.
Arguments: None

rollback

Description: Rolls back pending changes to the database.
Arguments: None

read

Description: Reads data from a specified source, likely a file or database entry.
Arguments:

  • source: The source to read from (file path, database key, etc.)
  • options: Optional parameters controlling the read operation

dump_database

Description: Creates a dump of the database, typically for backup purposes.
Arguments:

  • filename: Optional output filename for the dump
  • options: Optional flags controlling the dump format

Event Handling

listen

Description: Registers to listen for specific events.
Arguments:

  • event_type: The type of event to listen for
  • callback: The function to call when the event occurs

listeners

Description: Returns a list of all current event listeners.
Arguments:

  • event_type: Optional parameter to filter listeners by event type

unlisten

Description: Removes a previously registered event listener.
Arguments:

  • event_type: The type of event to stop listening for
  • callback: Optional specific callback to remove (if omitted, removes all listeners for the event)

Code Execution

eval

Description: Evaluates code dynamically at runtime.
Arguments:

  • code: The code string to evaluate
  • environment: Optional environment context for the evaluation

call_function

Description: Calls a specified function with provided arguments.
Arguments:

  • function: The function to call
  • : The arguments to pass to the function args

function_info

Description: Returns information about a specified function.
Arguments:

  • function: The function to get information about

wait_task

Description: Waits for a specified task to complete.
Arguments:

  • : The ID of the task to wait for task_id
  • timeout: Optional timeout in seconds

Performance Monitoring

bf_counters

Description: Returns performance counters related to built-in functions.
Arguments:

  • : Optional parameter to control the return format format
  • reset: Optional boolean to reset counters after reading

db_counters

Description: Returns performance counters related to database operations.
Arguments:

  • : Optional parameter to control the return format format
  • reset: Optional boolean to reset counters after reading

vm_counters

Description: Returns performance counters related to the virtual machine.
Arguments:

  • : Optional parameter to control the return format format
  • reset: Optional boolean to reset counters after reading

sched_counters

Description: Returns performance counters related to the task scheduler.
Arguments:

  • : Optional parameter to control the return format format
  • reset: Optional boolean to reset counters after reading

Miscellaneous

raise

Description: Raises an error or exception.
Arguments:

  • error_type: The type of error to raise
  • : Optional error message message

force_input

Description: Forces input to be processed as if it came from a specific source.
Arguments:

  • source: The source entity (typically a player)
  • input: The input text to process